AI Insights · Timothy · April 2023
Top 5 Boxing Games Performance in Africa for Q1 2023
Explore the performance trends of the top 5 boxing games in Africa during Q1 2023, including downloads, revenue, and active users, based on Sensor Tower data.
In the first quarter of 2023, the top 5 boxing games on a unified platform in Africa showed varied performance trends in terms of downloads, revenue, and active users. Let's delve into the specifics of each game.
Wrestling Revolution 3D
The weekly downloads for Wrestling Revolution 3D saw a fluctuation, starting at around 33K at the end of December and peaking at approximately 36K in the first week of January. After a dip to around 17K in late February, downloads rebounded to about 27.5K by the end of March. Revenue for the game was modest, with a peak of $72 in late December, followed by a general decline, ending with $64 in the last week of March. Active users dropped from around 50K in late December to about 33K in late February but recovered to approximately 45K by the end of March.
Slap Kings
Slap Kings experienced variable weekly downloads, starting at around 28K at the end of December and peaking at nearly 30K in mid-February. Downloads then declined to approximately 17K by the end of March. Revenue was relatively stable, with occasional peaks, such as $63 in the last week of February, and maintained around $42 by the end of March. Active users were consistent, starting at around 151K and peaking at 158K in early January, before gradually declining to about 114K by the end of March.
I, The One — Fun Fighting Game
I, The One — Fun Fighting Game showed a steady increase in downloads, starting at around 9.8K in late December and reaching approximately 30.1K by mid-March. Active users also increased, from around 31K at the end of December to about 67.8K by the end of March. Revenue remained negligible throughout the quarter.
Gym Heros: Fighting Game
Gym Heros: Fighting Game had a consistent download rate, starting at around 24.8K in late December and maintaining around 19.6K by the end of March. Revenue was minimal, with occasional peaks like $16 in early February. Active users saw a decline from around 92K in late December to about 60.9K in late February, followed by a recovery to approximately 72.2K by the end of March.
Karate Fighter: Fighting Games
Karate Fighter: Fighting Games experienced an upward trend in downloads, starting at approximately 23.8K in late December and peaking at around 50.9K by the end of March. Revenue was minimal, with a few minor peaks. Active users followed a similar trend to downloads, starting at around 88.2K in late December and surging to approximately 162K by the end of March.
These performance insights are based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.